
- Flows
- ~14
- Platforms
- 2
- Drop states
- 4
The challenge
Paying for a chance to win a watch is a hard sell. The product had to feel premium and fair, not like a cheap raffle, and explain the odds in one sentence.

What I did
I designed the mobile and desktop product: invite-only onboarding, the home screen, live drops with chat, the entry flow, gifting and the win moment.
I also helped name things. Raffles became drops, and the community became the Circle.
Invite-only onboarding.
Ticket packages and gifts.

