Watch.fun

Live drops for luxury watches. Collectors buy tickets for a fair, verifiable chance to win.

Year
2025
Client
Watch.fun
Role
Product design, mobile and desktop
Focus
Mobile, Web app, Web3

Visit watch.fun

Two phones: the Watch.fun win screen with confetti, and a live drop on the home screen
Flows
~14
Platforms
2
Drop states
4

The challenge

Paying for a chance to win a watch is a hard sell. The product had to feel premium and fair, not like a cheap raffle, and explain the odds in one sentence.

Watch.fun collector profile with stats and activity on a laptop
Collector profile on desktop.

What I did

I designed the mobile and desktop product: invite-only onboarding, the home screen, live drops with chat, the entry flow, gifting and the win moment.

I also helped name things. Raffles became drops, and the community became the Circle.

Three phones with Watch.fun drop cards and the entry selector
Drops and the entry selector, which shows your odds.

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